Thanks This boolean (hexagon) was a challenge- had to get out the old trig/algebra from a very dusty place in my brain... sin/cosine tangent... to figure the angles of rotation to make a hexagon by chipping away at a block... got it on the first try though!
I had to change up the textures because at first, you couldn't see the hexagons!then I changed the lighting and surface reflectance of one of the boolean front face textures to show the steps a little better.
Thanks! The first time, with default materials settings, the feflections blended together, and while I had the hexagons layered, they were not overlapping but seamed together, but the reflection from the step mirrored to the bottom, so it looked like overlapping hexagons. This one shows some detail that they are seamed and stepped without overlapping, but I may still play with it some more, other than changing the reflection settings and such. lol.